Tag: Tal'Riss

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  • The Endless Armor

    The Endless Armor is indestructible, but has been hidden away several times throughout the centuries. It was created by Zithirid, the Fate Weaver as a trap for his worst enemy, Harper the Bold. The endless armor takes on the form most likely to be worn by …

  • Enter the Heroes

    We open with a short blurb on what each character is doing when fate shatters. -[[:aries-1 | Aries]] is fighting a challenge against an invading warlord named Tyramthacor -[[:ronan | Ronan]] is fighting a corrupt sea-captain from Praag when the …

  • Journey to the Crystal Forest

    We open at the end of the fight with Barron Saarkrith. He has very thoroughly been knocked unconscious and the pirates are tying him up with the help of the gnomes. He will be stored in the ships brig until we can question him. We then head into town …

  • The Pirate King's Old Friend

    We start after the group has left the crystal lair of Yen-Jassi, before Juniper has come out of the cave. Th waiting pirates and gnomes had not notices anything amiss and had seen no one enter the cave after us. They are all startled and chagrined to …

  • Home Page

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  • Main Page

    h1. Welcome to your wiki! This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign! To get you started, here are some examples of what you can do with the wiki. To see how these work, …

  • Saten, the Eternal Morningstar

    The Morningstar, the Fallen, Pale Devil, Lord of Hell, Master of the Pit. Saten has existed since the beginning and his tale is as long and illustrious as one would expect. Scholars have devoted their whole carriers to cataloging his decisions and battles …

  • Yen-Jassi, Old Three Eye

    Old Three Eye lives deep in a crystal forest in the center of Mythia. It is a dangerous wilderness in which he dwells alone. He lairs at the heart of the largest crystal tree, long dead. He himself is composed of crystal so clear that it mirrors his …

  • The Meek

    The meek are stereotyped as expert designers, planners, engineers and system-creators. They always enjoy a good logic puzzle or honing of a flawed system to a more perfect form. The meek however commonly lack the confidence for true leadership and often …

  • Kazor, The First Flame

    At the end of the Dragon War all the world-dragons gathered together to divide the land of Mythia fairly so each could possess their own piece of creation and have a clear boundary between each other. Kazor alone was left out of this grand bargain, sent …

  • Salt, The Ocean's Heart

    Salt is indeed a unique beast. She rarely ventures onto the shores, being in every way made for the water. She is a size-shifter with her largest form being larger then the most monstrous kraken and her smallest would make a plankton seem gigantic. She …

  • Arcantus, The Moons Eye

    Arcantus is very literally composed of stars in the sky. He is a living constellation that can descend to the earth when he chooses. His duty has him watch the world of Mythia and record all events, great and small that happen in his endless tome, which …

  • Xosar, Death's Doorway

    Xosar is living death, not some once-living creature that was raised into undeath, but born from the evil of Mythia to lord over the underworld. She does not torment the souls of the good but shelters them to The Ever, the gateway to which is inside her …

  • Sumzal, The Sun Wing

    Sumzal is unique among the world dragons for his natural affinity with the mortal races. At night after his duty of passing the sun overhead is complete, he lands somewhere in the world, preferably somewhere he has not been in a while and shape-shifts …

  • Crator, The Earth's Fist

    Crator is a mammoth even among other world-dragons and is the largest being in the world by a great margin. Whole villages fit below his wing-span and he often is found pretending to be a mountain by enfolding himself within his wings. Crator's ability to …

  • Latus, The Icy Wind

    Latus isn't anywhere near the civilizations she fights so hard for. The untamed wilds call for her firm claw to crack them and create them anew. Latus is driven towards her ultimate goal of freeing the whole world from winter's grasp and becoming the …

  • The World Dragons

    The world dragons are the only "gods" Mythia knows but they are not worshiped as the angels and Satan are. Though some primitive tribes (usually monster) will worship one, the dragon does not usually respond. Each of the world-dragons, at the end of the …

  • Betun, Champion of Monsters

    Betun began her life in the very city she now champions, Cassedega. She was born the child of a street whore to bitter poverty. Her mother was so poor that she could not have Betun's fate read when she was a baby and both of them went without knowing it …

  • Ukil, The Black King of Vars

    Ukil Yabis was born a common citizen of Vars and was told at a young age that his fate would only reveal itself once he was dead, much to his horror. He lived in constant fear of this after-death and attempted to extend his life using extreme means. …

  • The Holy Patrol

    The Holy Patrol's numbers are ever-fluctuating but they sit currently at 512 ascended who are fated as a group like beasts. They are led by the Stone Knight, a higher ascended who sets their path and possesses an eagle which tells his men his location by …

  • Pit

    Pit is one of the greatest magic users in Mythia and one of the most feared names. He is reviled and vilified for numerous reasons, but chief among them is that his magic comes from the blackest sources and his disturbing willingness to do anything to …

  • The Wazalak

    The Wazalak is a creature that is not fully understood. It's fate is confusing and has been interpreted a thousand different ways. "Yours are the arms of a clock that has no discernible rhythm. Watch one-eyed from a crack and be always on-time" It is …

  • Ten Bottles

    The story goes that as a youth, ten bottles went by the name Roth and had a much different life. He lived in a small peaceful village on the outskirts of the Crystal Forest and his fate seemed so very far away. That fate was "He shall mix what no one …

  • Pith The General

    Pith was born a bastard child of a elven noble man who had a few too many drinks at a foreign tavern and slept with one of the bar-wenches. She was raised by the folk of the bar, called the Unicorn's Tree and the local witch told her fortune when she was …

  • Vermin Lord

    The Vermin Lord guards the Ten-Thousand Thorns Marsh from sentient creatures, allowing only beasts and plants to fill the vast haunt. Any unlucky enough to be stuck in the marsh at night report hearing unearthly screams which sound very close at all times …

  • Mazrien, Guard of Faith

    The Archangel Mazrien stands as the leader/commander of the might of heaven, all angels take their orders from him and he stands as the antithesis of Saten in the eyes of mortals. Originally second to Saten's command near the beginning, Mazrien was hurt …

  • Jegurien, Guard of Swords

    "He shall be the sword of the heavens and guard it's gate from intrusion. Let all who stand before him fall likes wheat to the scythe." Jegurien was born as a golem of light, created as a superior weapon during the First War. When the angels saw their …

  • Zarafen, Guard of Knowledge

    Zarafen acts as the leader of heavens intelligence group, the Seekers of Knowledge. As such he possesses a particular brand of curiosity, genius, and assessment capabilities that are unrivaled among the heavenly host. Part super-spy, part divine tutor …

  • Estrid, The White

    Estrid was born as the winter child, a white haired babe which is always born 18 years before the death of the current ruler of Airspur and ascends to the throne upon their death. This is a fated duty specific to Airspur and the city never suffers from …

  • Potjack, the half-ogre

    This monstrosity of a mercernary sells his crushing grasp to the highest bidder and few jobs are below his status, as long as the buyer pays in gold nuggets. He is just as likely to be found terrorizing an old woman into paying a "protection" fee as he is …

  • Besturn, the Lightning Serpent

    Besturn was born 370 years before the Dragon War. His fate was impressive but it's words alone did not make him famous among his own kind. "His breath sears the body, his thoughts the mind. The sky brightens in the moment of his appearance." The story …

  • Lady Nothing

    Lady Nothing is rarely seen and yet seemingly ever-present in the shadowy city she rules. Platinum coins are minted with her beautiful face as the currency of Cassedega. Said to be unbelievably wealthy and the picture of manors and style, Lady Nothing's …

  • Zithirid, the Fate Weaver

    Zithirid is quite famous among his own kind as a genus trailblazer who has destroyed many of the most potent enemies to the illithid race. He is a master wizard, psionic and his fate gifts him an unusually powerful and rare ability, the capability to warp …

  • Gathraen, Guard of Light

    Gathraen is a beautiful and bright-eyed angel with deadly efficiency and a calm manor. Her fate sets her as the general of heaven's army even as she answers to Mazrien. "Wings will beat for her, swords will kill at her word. She will judge the cost of …

  • Ularen, Guard of Truth

    Ularen is often called upon by noble warriors for blessings of protection and bravery when they enter the fray against evil. The stalwart angel acts as Mazrien's guard and is one of the greatest swordsmen on Mythia. His flaming sword is a common symbol of …

  • Rathien, Guard of Justice

    Rathien is a old soul who spends much of his time not in heaven, but in Kahira, City of Mysteries giving out wisdom to mortals at the many temples. He is a sage and considered one of the most influential men in the world. Flocks of common folk turn out …

  • Selaphiel, Guard of Hope

    Selaphiel is responsible for the future of the angelic race as she carries with her the crystal known as "Heaven's Face" which she uses to turn heroic mortal souls into new angels. Thought to be one of the oldest creatures in Mythia (though no one is sure …

  • Pazzx the Messenger

    It is said that Pazzx can run faster then a bolt of lightning and had he the mind, could reach even the most fortified areas in the world. When he runs the wind howls near him and blows down those he passes. When he stops a huge boom strikes the air like …

  • The Tassasque

    The unstoppable Tarrasque has woken a handful of times in Mythia's past and each time it takes the effort of the whole world to bring it down. A natural disaster on a scale that effects every city, organization, dragon, angel and devil. The first time it …

  • Fairy

    Fairies in Mythia are creatures of magic, created by Saten himself in the beginning. They were made to guide the other races to grow with grace and knowledge and to ensure they made as few mistakes as possible in their youth. To this end, the angels …

  • Dragonborn

    The dragon born were the world dragon's response to the Pixie race. When the angels announced their intentions to start creating sentient people the world dragons spoke their dislike of the idea but eventually the pixies were touted as the solution to the …

  • Kodan, King of War

    Kodan was always a strong specimen of his race, and even as a cub would wrestle with the elder bears. Ursen rarely have strong fates and Kodan is no exception. The short and simple words of his fate did help define him though. "A clan of one." When …

  • The Tower of Monsters

    The Tower of Monsters was once a wizards school where a terrible event occurred and fate saw fit to create a pit of fowl-spawned monsters right atop the students and faculty. Every wizard was killed save one whose fate would see him live forever. The poor …

  • The Sea Banshee

    The tale of the Sea Banshee is one of tragedy and horror in ancient waters. The story goes that once the vessel was the flagship for the greatest navy the world had ever seen, back during the beginning of the age of heroes. The fleet was commissioned by …

  • Myrbbin, the Wizard in the Tower

    Myrbbin is a wizard of study and books. He lives in a grand tower; a magical masterpiece situated on the connecting spot for all the great ley-lines of Mythia. He rarely ever leaves the tower where he lives with his only child, a boy named Melen, whose …

  • The Ilium

    The story goes that the Ilium was once just a regular prison for the dangerous war-criminals of Garen but one day fate decided that it would become much more. The whole land-mass was lifted from the rock and it became a fated location. "I am the mouth …

  • The Mercurian Sorceress

    The Mercurian Sorceress is known to be a native to the Black Kingdom of Vars; one of the few ever to escape the wretched winter-locked island. In fear of retribution she took on her current title and has not used her name since she left. At a young age …

  • Westerin Fere

    Born to a noble house of Airspur it was clear at a young age that Westerin was a prodigy. From the sciences to swordplay, she was the best at everything she attempted. Her fate put her in an especially elite class as it promised her much. "Greatness is …

  • Damblith the Old

    It is unknown when Damblith came into existence and if he was always as he is now, but many suggest that he spawned randomly from the elemental energies left burning after the Dragon War. The first many years of his life, the creature wondered the world …

  • Gythalthix, the Beguiler

    Gythalthix is one of Satan's most trusted lieutenants. The grinning devil is a massive creation of Satan's and his construction was akin to the light golems of the first war except on a grand scale. Gythalthix's fate was unexpected by Satan when he first …

  • Admonstranx the Deceiver

    Admonstranx is a nightmarish creature, not exactly a devil, not really a creature of darkness. He stands as a guardian of The Pit, perhaps it's most powerful. Admonstranx is able to change between his two natures, taking on the advantages and …

  • Harper the Bold

    Harper has been a champion since he was 17 years old, he is now 55 and still a true warrior. Though partially retired he can still be called upon in times of dire need and can be seen frequenting the many tournaments in his home city of Garen. Harper was …

  • Abbadon

    In life Abbadon was once a noble monk and a practitioner of the disciplines therein, but grew impatient with waiting for the reigns of leadership to be handed over, so secretly killed the order's master and stole his place. It was years before the crime …

  • Red Chaos

    The Red Chaos was always a necessary part of Harper's traveling company. The two were linked at the hip since they were 20 and competed against each other in the finals of a major yearly tournament in which Chaos won, though obviously outmatched. He …

  • Oppd

    Oppd always lacked the natural charisma of his two male companions in Harper's company, but he was a well-liked and respected member of the team regardless. Oppd was knighted by the king of Garen about two decades ago for heroic action in the service of …

  • Leslie Lightwarden

    Leslie's fate gifts her a unique ability "Light shall be your shield, your blade, and your heart." Though the young raven-haired human is a sorcerer she also can use her magical talents to wield light, forming rock-hard shields, sharp blades that can …

  • Faeleen

    "She will live alone in a tower of white stone with a dragon at it's base. None but the champion who slays the dragon can take her out of the tower and win her love." The elven kingdom of Dramul in the enchanted forest was the birth place of Princess …

  • Yorpid, The Stone Behemoth

    Yorpid as it came to be called (the ancient dwarven word for city) one day for seemingly no reason rose out of the earth beneath the Sky Range and began walking about. Heroes and villains from all over Mythia came, climbed it and searched the ruins atop …

  • Kalad the Conqueror

    Kalad was born a little over a hundred and fifty years ago to a small farming village. His family was cruelly killed by a warlord when he was very young and Kalad grew up with his grandfather. The old man trained the young Kalad to get his vengeance on …

  • The Stone Wolf

    Eric Grant was once feared by all corrupt who used their coin and sway to step on those who had no voice. He was the Stone Wolf, granted the rare mark of stone by Crator for his superior druidship, a once in a generation gift. He can cause stone to cover …

  • The Wood Guard

    The Wood Guard is one of the few creatures ever made by fate itself. Brought to life spontaneously from a hunk of iron-wood that had been blasted three times by lightning at the same moment and fell away from it's trunk. The burning hot wood rose up and …

  • Osire, the Storm Mage

    "The thunderhead forms dark as pitch from thousands of droplets condensing in the air. They sweep over the land, looking far below to where they will pour their cargo. Once empty they either disappear or turn back to the smiling white of contentment." …

  • Angulax the Corruptor (White Fire)

    One of Satan's numerous mid-level devils. Angulax is known among the realms of The Pit for his strange affinity with the radiant powers of light and goodness. This power springs from his fate. "The light that burns, the sun that blinds. His fire burns …

  • Fenish Primm, The Lightning Pirate

    Fenish Primm was born to her mother Maria Primm and her father, Osire the Storm Mage. When she was young her father was absent, busy holding his seat on the pirates council and working on his own ambitious goals. Fenish was raised by her kindly mother and …

  • Ace, The Snatcher

    Ace is a maniac and a sadist with dreams of grandeur. Only a few years ago Ace showed himself to the world in the worst way when he created a child army and marched against Garen, hoping the lawful city wouldn't fight back against children. He was …

  • Walks No Roads

    Walks No Roads's fate is simple "You will Walk No Roads." He cannot set foot upon any paved or laid path. Game trails are as close as he can go to a road. Because of this limitation Walks chooses to live deep in the forest of Ignis's Arm and currently …

  • Rogues Haven

    The Tower was build with the vast wealth of Osire the Storm Mage in his prime years. It is nearly four-hundred feet tall and contains dozens of laboratories, offices, magical items and over a hundred wizards who seek knowledge through the extensive …

  • Halflings

    In Mythia the halflng race is the second most populace behind the Meek. Found in every kingdom, city and most other places Halfling are stereotyped as good hosts, excellent entertainers and amazing cooks. On the less savory side they are thought to be sly …

  • Ronan Ironhand

    In his youth Ronan was mentored by the greatest pirate of his age, Jordor Blacksail. He was taught that piracy was a means to an end: steal so one day you don't have to. Ronan followed his legendary teacher's advice and nowadays owns a small island …

  • Jamie's Character

    This is where you write your backstory, fluff and other details that aren't related to her stats

  • Shade

    Shade began her life as a member of a minor house, connected loosely to the Royal Family of Arigoth collectively called the Merdanian clan, she was born as Lady Kirra Merdan. Raised with little expectations of power, and unable to understand her confusing …

  • Gerdo Luckgleam

    Gerdo was born in the Halfling Hills and with his fate, struck out at a young age to make his fortune. "Roll, flip, draw and never fold. Your luck is aces and gold." Traveling to whatever casino's he could, the lucky halfling moved fast to keep ahead of …

  • The Darkness

    When the angels and dragons ended their great journey across the cosmos and landed in Mythia they formed the heavens and cleared the mists from the world. Slowly, as they made the mortal races, the angels and dragons began to discover a hidden killer. …

  • King Jassia Merdanian

    Jassia was born to an elite family in Arigoth during a dark time in the cities long history. The beloved queen had been killed and her flagship cursed by the queen of Merfolk. Without a proper heir, civil war ripped the city apart. Each house used it's …

  • Brom, The Mad Creation

    The black wizard Negorth did what most evil wizards who wish to commit unsavory experiments did, he moved to the Doomridge foothills and blasted some foolish squatters out of an ancient dusty keep and moved right on in. The Doomridge is so full of old …

  • Ithicus, the Monkey King

    The Simian people are rare and often thought to be a myth, except by the most experienced adventurers or sailors. Even more rare is to have actually met a Simian, who carefully build their cities in the tops of the thickest trees of the Embers to hide it …

  • Tyrel, King of the People

    Tyrel gained notoriety during the previous king's reign for criticizing his lack of empathy and his inability to understand his own people. She was a vocal speaker and was beloved by the middle and lower class of Garen. When King Coldmane was killed by …

  • Resium, King of Works

    Resium is an old dwarf at 351 years and has enjoyed a full life with many a story to share around the dinner table. His fate has long served him well, especially as a dwarf. "Eyes look, see the small parts and the grand scope. See the talent within and …

  • Imanestrus, King of Laws

    The deva are innately sad creatures who once were full angels before they fell. Some fall because they stay too long without the light of heaven and become earth-bound, unable to break the barrier between Mythia and heaven. Others are banished due to …

  • Jasrid, King of Coin

    Jasrid's family, the Rubyheart clan passed their lucrative trade of prospecting and gem-crafting down for centuries up until Jasrid himself was born. It just so happened that in this age the mines had little left to profit off of and the gem-crafting …

  • Noctel, King of Festivities

    Noctel was born with a golden chain wrapped around her neck with a large weightless key hanging from it, her fate did not reveal much more. "This key will unlock the world." Noctel's parents tried everything in their power to remove the necklace which …