Mythia, Land of Destiny

The Pirate King's Old Friend
2/9/2014 Mission 3

We start after the group has left the crystal lair of Yen-Jassi, before Juniper has come out of the cave. Th waiting pirates and gnomes had not notices anything amiss and had seen no one enter the cave after us. They are all startled and chagrined to discover that their leaders had been in combat, and that they has missed it all.
Zento finds out how the baddies got into the tunnel in the first place. It would seem that thy teleported to the area then used their varying abilities to sneak in unseen. Th party is pleased that they didn’t turn on the men waiting outside…
The ship is readied and when Juniper rejoins the party we all set out.
Over the course of our journey back to the coast, we discuss the events in the cave. Hero asks June about the horn she sounded to summon the angel. She explains that it was a gift she received a long time ago. She mentions that Raphael is one of the best healers alive.
Ronan’s men tell us that Saarkrith is ready to talk, after Zento’s psion has softened him up, so to speak. Saarkrith is very still and quiet when we go to him in the ship’s brig. The group steps back and lets Ronan lead the questioning, occasionally inserting a question here and there. We learn that the Emperor of Zaatlout has called for war against all land dwellers. THe Barron’s group was just one of many such squads sent out to steal land walker technology to be used against us. They believe that we the ones who broke Fate as an attack against them, and the believe that we can turn it back on again. Nothing we say will convince him otherwise. The fact that the merfolk tribes are all working together on this is most troubling, as they usually refuse to swim in the same direction…
We decide that Saarkrith will remain in the ship’s brig until we can get him to the Illium, assuming of course that it is still a viable option…
It takes a while for us to travel back down river to Kahira, so along the way we get to know each other a little better via Hero being nosey…
Ronan: He is asked about his homeland. He claims Cassadega as his hometown. We talk about his hands and he mentions the ‘Old Runes’ inscribed on them. He doesn’t go into the Old Rune’s history, but he says the specific ones carved into his hands mean ‘Blood’ and
Juniper: She is asked about her parents, to which she responds that they are dead. She does tell the group that thy were named Bramble and Thyme. Her relationship with Yen-Jassi is brought up and she claims him as an old friend. It is also revealed that she knows a lot of dragons due to her line of work as a Godmother.
Zento: His father was a former emperor of his land named Urdbar and his mother was Emperess Wilhelmina. We learn he had a brother who ruled before Zento and that he was a bad ruler. We learn a bit more about his nifty alchemy ball. It can transform into things, it sinks in water, when psychic energy strikes its surface it changes into weird shapes. Zento always knows where it is and as far as he knows, he is the only person who can use it.
Aries: We learn a little about his parents and how they were Fated to be together and that they would have an important son. Also, neither knew the other’s Fate until after they were married.

By the time we reach Kahira, we have been traveling around twenty-five days. While there we restock on supplies. Zento has dinner with a gnome family who migrated here from the ‘homeland’. Ronan stays on the ship and has a music night with the crew. Juniper goes to the Chapter House to pick up a few things and consult with the head godmother of the city. Aries goes to the area where the angels sometimes meet with people and e discovers that there are no angels in the city.

Once everyone gets back to the boat, Juniper hands out a small metal talisman to each member of the group. She tells them that they will be able to use them to communicate with her, and she will relay it to the rest of the group.

Journey to the Crystal Forest
1-26-14 Mission 2

We open at the end of the fight with Barron Saarkrith. He has very thoroughly been knocked unconscious and the pirates are tying him up with the help of the gnomes. He will be stored in the ships brig until we can question him. We then head into town where we hear the anguished cries of grief begin to rise. The streets are littered with the bodied of the men, women, and children of the little village of Oak Edge. One in-particular that people have gathered around is what was once a handsome, young human man dressed as a warrior. He now has one of the baron’s tridents lodged in his face. We are told by Harry Theckmore, the town’s mayor, that the young hero was Alkin Finn. Alkin was fated that “Fate would always smile on him”. If ever there was an illustration of fate’s sundering, this would be it. Harry takes the group to a building where they can talk more openly on what has happened and plans to be made. He thanks them, and asks if Aries would be willing to speak at Alkin’s funeral, as the fallen champion would have been honored by this. He then proceeds to ask the group for a favor. Oak Edge is beleaguered by goblin tribes in the surrounding forests, and as their champion and protector is now dead they are left vulnerable to attack. He fears they will soon be wiped out and asks us to find them a new protector. He suggests theStone Wolf who is currently residing in a town only four hours north into the Broken Spear Plains. Juniper is wary of this option as the Stone Wolf has not been an acting champion in over 20 years since a tragic event in his past. He has taken to drinking. She suggests an alternative in the Wood Guard, a champion located nearby in Ignis’s Arm. He is a construct who was created by fate some 40 years ago, and after competing his fate to kill Uthguile the Venomous he decided to protect those in need. The only problem with him is that he is super literal and extremely lawful which could lead to some misunderstandings. We present both options with pros and cons of each and Harry asks that we speak to the Wood Guard on the towns behalf. We agree, but we will stay until after the funeral.
In the meantime, we decide to interrogate the extremely uncooperative merfolk. Ronan heads up the interrogation, attempting to noogie him in submission. Many witty quips are had, but sadly we learn nothing new from him other then that the town was simply an attack of opportunity and the real target was the magically enhanced dwarven blasting power.
During this time Zento has been studying the dwarven powder which has been magically altered to be water-proof. He discovers that he can, with time and a proper lab, probably reproduce this. He takes a sample of the powder and stores it in his nifty magical alchemy crystal. He notices that the barrels all have a magical mark on them. He eventually seeks out June and she tells him that she recolonizes the mark asLady Nothing’s, the ruler of Cassadaga.
The day turns to evening and the funeral comes about. Aries gives a heartfelt and moving speech and the heroes body is put to the flames. Ronan releases his men on the town and the economy is amply stimulated.
In early morning we set out on our quest to find the Wood Guard. We travel through Ignis’s Arm for half a day and on the way run into a very strange creature. Juniper recolonizes this strange creature as “Walks No Roads”. He is a honey-badger-squirrel of a rare race of sentient animal people. He is literally unable to walk on roads due to his fate. He is a menace to the local lumberjacks. He starts out hostile, but is quickly put off balance when Juniper greet him by name in his own language. She quickly defuses the situation and introduces him to the party. He then offers to lead us to the Wood Guard’s clearing. We arrive to find that the Wood Guard has already been charged by eight dryad sisters to protect a bunch of giant baby animals including wolverine pups and pol-kittens, while the sisters make war on the lumberjacks. We decide to then seek out the Stone Wolf. The Stone Wolf (Aka: Eric Grant) is currently located 16 hours north in the Broken Spear Plains in the town of White Stalks. We travel through a wind-storm to get there. Once we arrive we head to the town’s tavern, The Seven Angel’s Taproom. Zento yet again separates and goes exploring by himself. We find the Stone Wolf predictably at the bar and convince him to talk to us. Through a combination of Ronan, Aries and Juniper we alternately shame and convince Eric to help the village of Oak Edge. We agree to meet at the village gates to head back. We all make it there before the Stone Wolf and many in the group believe that the retired hero has lied and will not be coming, Juniper says to have faith. Shortly after he arrives leaping from the stone itself. We travel back on our assorted mounts and arrive at just four in the morning. We awaken a sleepy mayor Harry and introduce him to the Stone Wolf. Everyone appears pleased with the situation, mayor Harry offers the group continued hospitality and says if we return by river he hopes that we see the towns appreciation. We decide to set off in the morning down river towards our original goal of the crystal forest. After another five days of travel down the river, we finally enter the crystal forest and the crystal lake, our destination is nearly in sight. It is very beautiful and everything but the dirt is made of crystal.
(while in route, Zento and one of his psion guards, also question the baron but we get nothing else)
We discuss what to do with the baron, Juniper suggests the Illium and Ronan says we may have to kill him. When we eventually reach Yen-Jassi’s lair, all is silent inside. Juniper appears very worried. We rush in to find Yen-Jassi unconscious and possibly dying. Juniper tries to heal him, but soon discovers it will take far more healing then she can give. She pulls out a tiny white-pearl horn and blows it loudly, the sound echoes in cacophony in the faceted cavern. She then takes out a small cracked hand-mirror and starts shouting in it hurriedly in an odd language. Yen-Jassi is down and his crown is shattered. Only two large pieces are viable, one jammed in the wall, one jammed in the floor. June is uncharacteristically frantic and Zento and Aries attempt to help by looking over Yen-Jassi. Zento looks him over with a healers eye, meanwhile Ronan is looking down the hole in the center of the room. We are interrupted by the approach of heavy footfalls from an unnaturally dark tunnel. The half-ogre Potjack approaches, he is a mercenary and known to be particularly vicious. His fate is “His hands will crush, his feet will stomp, the earth will shutter when comes Potjack. No wall will stop him, no shield will protect from his blows. He will sunder 100,000 souls with his final blow.” Next comes Ace the Snatcher who should be in the Illium. He is fated to “Never be Broken” He kidnapped children from their beds then led a child army against the gates of Praag and was then defeated by Aries. After then came Damblith the Old, the leader of Satan’s Hand who is perpetually shrouded in a cloud of darkness. Lastly Abbadon, a vampiric monk who is a mystery to the majority of the group. They came to take out Yen-Jassi and they were also surprised to see us, wondering how we “beat them here”. It would seem that Damblith hired the rest of the group (except Ace who already worked with Damblith) to get his revenge against Yen-Jassi for something he believes the dragon did in the past.
Potjack is wearing mithral gauntlets, this is odd since he usually goes bear-fisted. The group goes after Potjack first, with Aries soon pealing off to fight his nemesis, Ace. Juniper holds off Damblith with her magic. When Juniper uses her spells to attack the first time, Damblith’s head jerks about and his eyes flash brightly. As the fight progresses we all notice that their fates are sort of working, but they are subdued. Also as wont to happen when an ascended fights another ascended crazy random happenstance occurs, this time in the form of death-lasers. EEEP!
The battle progresses for a while until Potjack is finally overwhelmed and drops. Damblith sounds a retreat and he opens a hole that leads directly to the underdark under the half-ogre and they all follow him down, accompanied by the attacks of the group. As soon as the whole closes behind them Juniper races back to Yen-Jassi who seems no worse for the battle that so recently raged about him. The arch angel Raphael arrives dramatically through one of the holes in the ceiling, and at the behest of the godmother heals the ancient dragon. He says that Yen-Jassi is in a coma and it will probably take him about a week to completely heal all the damage, but he believes that he can wake him up now. Upon waking the group asks if the dragon has any idea what happened. He is horrified by the lack of fate. He suddenly realizes that Damblith had been there and thanks the group for protecting him in his weakened state. There is a cryptic conversation between the godmother and the dragon concerning the evil Damblith. Yen-Jassi says that he isn’t really sure what happened, only that there was an enormous surge of power that blasted through the weaves of fate and that he tried to funnel it into his crown and it in-turn shattered. He believes it was a person who has done this. Someone super-powerful with a vast knowledge of fate. Juniper mentions Zithirid to which Zento has a notable burst of recognition. June then suggests the artifact in the dragon Arcantus’s possession. The conversation takes another turn as Yen-Jassi begins acknowledging his rescuers he asks Aries his he has been since fate was broken, to which the young her says “it sucks”. He greets Zento saying that while they had never formally met he was there at Zento’s birth. He greets hero as well with surprise. We bring up how fate is currently working/not-working. Yen-Jassi says it is like a snowball effect and will only get worse as time goes on. First those with the weaker fates will feel it, then the stronger, then the bound. We theorize who the person could be and that whoever did this either benefits from fate breaking, or isn’t effected by it. Juniper suggests a mysterious “him” as a source. Yen-Jassi offers a list with Satan at the top followed by Zithirid, Pit or Damblith. The group disagrees on Damblith, saying that he appeared just as confused and affected as the rest of us regarding fate.Pazzax the Messenger arrives and gives out two messages. The first is to Aries from Harper, asking him to come and help them with all haste. Only he is needed. The second it to Ronan from his old friend Osire. He is dying and has a secret to tell Ronan. Ronan asks Zento, Juniper and Hero to come with him to help protect the Rogue’s Haven from renegade mages. As the group heads out Juniper stays behind for a private chat with her old friends.

Enter the Heroes
1-12-14, Mission 1

We open with a short blurb on what each character is doing when fate shatters.

-Aries is fighting a challenge against an invading warlord named Tyramthacor

-Ronan is fighting a corrupt sea-captain from Praag when the inconceivable happens, and he is knocked from his boat, defeated in battle, and then captured, all in one afternoon.

-Zento is leading a fight against agents of the darkness near his city of Pavatas, when the winter dragon Latus cuts through the ice and nearly destroys his capital.

-Juniper finished aiding one of her champions, one Nola Embermist in defeating an evil wraith lord and then returned to The Cottage and was looking at one of her magic mirrors when it, mirroring fate, shatters.

We skip forward a few days to a meeting of Ignos’s rulers gathered in the Praagian castle. The leaders of Laan-Tarun, the seven kings of Praag, one of the leaders of Kahira (the human one), the leader of Absalom, Pazzx the Messenger, Harper the Bold, The Archangel Raphael, and Juniper acting as the representative of The Godmothers are meeting to decide what to do about this catastrophe. Harper‘s team is to go to the Illium (the great prison that houses some of the worst villains of Ignos) to make sure no trouble erupts from there. The meeting is to decide on the team that is going to be sent to solve the mystery of fate’s breaking. After some bickering about biases between cities and an effort to be fair, Raphael suggests an outside party decide and then Harper nominates The Godmothers, which puts Juniper as the deciding factor. She insists that if she is to do this, no one can interfere with her choices.

Juniper is left alone in the room to work her magic. She casts the second most powerful wish in history, combined with a healthy dose of magic, and her own personal seer abilities, to pull the jagged shards smooth so that she might see the reflections of the people best suited to the task at hand. She sees the faces and learns the names of five individuals. Only one is unknown to her, and all but one comes as a surprise. Praag’s great champion, Aries, is no shock. The next was the emperor of the distant gnomish kingdom of Patavas, Zento. One of the head turners was the “honorable” though disreputable King of Pirates, Ronan. Even more surprising was the addition of a young meek named Might Be A Hero. Though the one that caused Juniper the most discomfort was hearing her own name and seeing her own face as she was scrying.

She proceeded to the hall where the rest of the meetings attendees were waiting, and inform them of her choices, excluding for the time being her own name. Each of the people were brought in and informed what was going on, and introductions were made. Aries was simple as he was already working for Praag and the kings need only ask him. Zento would have to be tracked down first and contacted, but as luck or, perhaps fate? would have it, he was already in Praag, having left his kingdom for the first time ever on a mission to establish trade contracts, or so he says. No one had any clue who Might Be A Hero was, let alone where he was located so people were sent out to search for him. Ronan Ironhand was easy to locate, as he was currently languishing in the dungeons of Praag, but convincing him would be the more challenging part… in the end after some coaxing by our resident godmother, the Praagian Kings offered to recognize Ronan as an official king, setup trade, and release his boat and crew. Ronan also insisted that he be announced to which they hastily and hilariously comply. Juniper also reveals that she is to be the fifth member when the problem of transportation is brought up. As everyone starts to take their leave, Raphael suggests we start our quest with the one at the center of fate, Yen-Jassi. Also Pazzx assigns himself as our groups personal messenger, he gives a coin to the group which Hero takes.

The group then went into preparation mode. Aries took Hero to get better equipped in the armory and while there it comes out that Aries adventured with Hero’s grandfather when he was young. Zento soon follows them. The gnome and the half-elf went about assuaging there worries about the meeks abilities and checked to see if he could actually hold his own. Zento and Hero spar and the two are pleasantly surprised with his abilities with the staff. (as a note, Zento notes that Hero’s staff is made of iron-wood) Ronan then proceeded to empty out the entire Praagian armory, as the kings said we could take whatever we needed and he took them at their word… He then had it all loaded onto his magical ship, the Winsome Wench. The ship has several magical properties: larger on the inside, the ability to shrink small enough to fit into a pocket (including all people and cargo on board at the time of shrinking), it can split into four smaller boats enabling it to travel on smaller waterways. Hero goes with him to his boat at the river, the other two make their own preparations. Juniper took care of all the other provisions and asked each of the group to please meet her at a specific address, that of the Godmother’s Praagian Chapter House.

All the other members of the group arrive near the same time. Ronan, several of his crew, and Hero arrive together and Hero is surprised to meet his uncle God (Will Eventually Be A Godmother, God for short) at the door. God is a meek Godmother who works in the city’s Chapter House. Aries arrives and shortly after, Zento and his gnome caravan follow. All are shown to Juniper‘s office. In fitting with the campaign’s ongoing theme, the house is quite a bit larger on the inside.

After arriving in the office, the group discusses what the plan should be. Juniper brings out a huge map and we figure out the route to take. It is decided we will travel to Kahira, and from there travel up-river, via Ronan‘s ship, past the Brokenspear Plains, Ignis’s Arm, and through the Crystal Lake. Then, we will travel overland through the Crystal Forest to the very center where Yen-Jassi makes his lair. Our goal is to go to the Dragon of Fate and see what has become of him and what he knows.

We decide to head out immediately (after Zento sorts out his gnomes, only bringing a few with him and leaving the rest of Praag). We travel up far too many stairs for a three story building to a nondescript wooden door that leads to the attic. Juniper has everyone hold hands to pass through the door. Before we enter though Aries‘s mount, Shadow (a shadow dragon) crawls out of his shadow as the door is enchanted to block infiltration among other things. People are startled. On the other side of the door is an empty wooden attic with only a large free-standing mirror in the center of the room. Still holding hands, we all walk through the mirror and end up much to everyone’s surprise, in Kahira’s Chapter House.

From there, we travel through the city, stopping for some street food along the way, and go to the river where Ronan tosses his tiny ship out on the water. It splits into four small river vessels which we board.

We travel up river for five days (gaining 1 chaos point). Juniper spends the time getting to know all the people on the boats. Ronan is managing the running of the vessels, Aries is relaxing, Zento mostly mingles with the gnomes and Hero talks to everyone who will listen.

On the fifth day, we approach a small village on the left bank of the river and from out of the water in front of it rises a huge dragon eel, which are NOT normally seen in rivers, especially not this far inland. Accompanying it are several merfolk who Ronan recognizes as a northern ice clan from near Pendulum. We decide to investigate further as, again it is weird for them to be so far inland. We enter battle, a merfolk Barron named Saarkrith (who Ronan recognizes) is leading the raiders. After a harrowing skirmish, we capture the Barron alive. They seemed to be after several kegs of dwarven black powder. We cut to black as the battle ends (and lose a chaos point)…

Notable people and places
- Praag, Laan-Tarun, Absalom, Kahira: major cities of Ignos that had representatives present for the meeting.
- The “Voice” in Aries‘s head: serious and stern voice in Aries’s mind
- Captain Savok: A Praagian ship captain who is a bit of a dick, the guy who brought Ronan into Praag and took a key from around his neck. There are people looking for his whereabouts to retrieve the key.
- Master Frug: One of Zento‘s people.
- Pazzx: A goblin-like messenger who assigned himself exclusively to our party to deliver all of our mail.
- Zithirid: A powerful mindflayer from the Umbral Dark who fought Zento, he manipulates peoples fate.
- Harper: A famous champion of Praag who leads a band of heroes.
- Oppd: One of Harper’s band, he carries a barrel of arrows on his back and is an extremely fast and accurate shot. He is very plain and unlikely looking hero.
- Red Chaos: another of Harper‘s crew, he is a total player.
- Leslie Lightwarden: Harper’s niece and one of his crew. She and Aries are apparently in some sort of romantic relationship.
- Latus: The winter dragon. She is the one who breaks the ice around Ignos.
- The Seven Kings of Praag: 1) Kodan- War (Ursen)
2) Tryel- People (Human)
3) Resium- Works (Dwarf)
4) Jasirid- Coin (Halfling)
5) Noctel- Festivities (Elf)
6) Borus- Justice (Dray)
7) Imanstanus- Laws (Deva)
-Nicholi Azalanti: kind of a snotty king of Absalom
-Moven: one of the two rulers of Kahira, the human one. Strongly respects the Angels’ opinions.
-The Council of Farm Warriors: the ruling council of Laan-Tarun. They wear ceremonial straw armor and carry ceremonial farm implement weapons.
-Archangel Raphael: heaven’s representative at the meeting.
-Winset: the hometown of Might Be A Hero. It is a small town located south of Cassadega between the Misty Valley and The Dragon Nails.
-Bartelby: one of Ronan‘s men, his second in command.
-Bigby: another of Ronan’s crew (helmsman?)
-Will Eventually Be A Godmother, aka God: a meek godmother who works in the Praagian Chapter House. Turns out to be Hero’s uncle.
-Annaliss: A pixie fairy godmother, Juniper’s right hand in the organization.
-Barron Saarkrith: A merfolk Barron of the northern ice clan who we capture at the end of the session.
-Always Healthy: Hero’s mom, she is a fate teller. (she is only mentioned by Hero, she does not appear)


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